SUBMISSION INFO 
Map Name: Breakpoint Zero
Author: QJ_kent
IWAD: Doom 2
Intended Source Ports: UZDoom, DSDA Doom, Eternity Engine
Map Format: Boom (-complevel 9)
MIDI Details: Descent OST – Level 2: Lunar Scilab
(MIDI obtained from `https://www.karlsitretro.com/game-midi-dos-d/`) 
Note: The MIDI from this site has an incorrect BPM. It was fixed for this map. 
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GAMEPLAY DETAILS 
Jump: No
Crouch: No
Freelook: Yes 
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ADDITIONAL COMMENTS 
Description:
The archive comes with two files: `bp-zero.wad` and `bp-zero.txt`.
`bp-zero.wad` is a map itself.
`bp-zero.txt` is the information about the map. 
Build time: 8 days
Tested with: DSDA-Doom, UZDoom, Eternity Engine
Editors used: Ultimate Doom Builder, SLADE 3, Paint.net
Difficulty settings: Yes
Time to complete: 20-25 minutes on first playthrough 
While technically not my first foray into Doom mapping, as I was previously making either test maps, proof-of concepts or other stuff, very few of which I only shown to a handful of my friends (and my younger bro), this is the first Doom map that I actually got to release, after I decided to sharpen my Doom mapping skills for once. 
The idea of the map came after randomly listening to Descent OST, of which one track I ended up using for this map. Thematically, it's an inside of a hell-infested computer, I guess, and Doomguy does a "full-presence" debugging… Yeah, go guess how that works. 
Inspired by Speed of Doom MAP31 (1010011010), mainly by similar theme of cybernetic landscape and restricted monster variety (even though I deviated from the blueprint by adding a lot of flesh and few… puking computers), and, I guess, a little bit by CC2 MAP24 (The Mucus Flow), judging by how common the green color ended up in this map. 
As for how I would describe the map itself… 
This is probably what debugging of an experimental UAC "full-presence" mainframe looks like. 
Resources:
This map does not require additional resources in order to run (aside from IWAD, obviously) 
Custom assets included in the map:
Cyber-Imp sprite edits – Virtue, LilWhiteMouse (I hope I got their name right). (The sprite edits can be found on realm667.com, Doom style beastiary [sic] repository)
Cyber-Imp sounds – Williams Entertainment/Midway (Doom PSX/64)
Pistol sound – Williams Entertainment/Midway (Doom PSX/64) 
Custom textures/flats are all pretty much modified stock Doom 2 textures/flats. 
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